Hex isn't a good city, but for some reason, people still persist in calling it home. Maybe it's because none of them know there's anywhere else to go. Some of them came from other places, but that was long ago. Some of them were born here. The crime rate's a little higher these days, they say on the street, but it isn't anything to worry about. Just keep your chin down and you'll be fine.
They're wrong. Hex isn't a good city. There's things there, in the night, things that the daytime doesn't remember. Some nights, a woman in the outskirts wakes to the sounds of howls that aren't quite dogs, and clutches her child to her chest. Some nights, a young man in a suit - well-fitted, but at least ten years out of fashion - picks his way through a bar, buying some cute young thing a drink, planning how to best get something for himself later. Some nights, an old lot downtown goes up in flames, and the fire chief says to the rookie, "Third time this year, same lot. If you ask me, the place is cursed."
Hex isn't a good city. Something ticks in the heart of it, something dark and uncaring, and it calls all kinds of other darkness to it. That something pulls, like a funnel, like a spider in its web, sucking in anything it can reach. The city eats, and what it eats it takes from you; your memories, your powers, everything that makes you you, instead of just another face in the crowd.
Hex isn't a good city. And now you're here.
Hex is a small jamjar, based primarily on the New World of Darkness, with themes of repeating timelines and memory/power loss. Characters may be apped from their home canons, or AU'd into the setting with mod discussion and approval.