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Hᴇx - ᴛʜᴇ ᴍᴏᴅ ᴍᴀᴄʜɪɴᴇ ([personal profile] modmachine) wrote2015-07-29 12:42 am


In order to keep the number of players from getting overwhelming for the mods, all applications are processed in a queue in the order submitted and characters are accepted as space becomes available (either as space in the game is increased or other characters are removed from the game). Acceptance into the queue does not guarantee entrance to the game; unless there are glaring errors in the application (such as a missing section) or moderator concerns, all applications go into the queue based on the time of reserve (if applicable) or submission.

There are two queues, one for newly arrived characters and one for those who are already residents of Hex. At the time of game opening, there will be twelve slots for new arrivals and twelve for current residents, discounting moderator characters. (Moderator characters apped in after game start will be a part of the queue.) The remaining four slots in the game will go to whichever fills up first.

Post your applications to this entry in the following format: First comment should contain the OOC information section only. Successive comments should be posted in reply to that comment, as many as you need. Moderator responses will be appended to the last comment of the application.

Last updated: Dec 5 11:pm EST
    [New Arrivals]
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    [Native AUs]
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runs: (the sky has stars out here)


[personal profile] runs 2016-10-19 07:25 pm (UTC)(link)
Character personality:

Most things are a game to Kitty. She wasn't raised with duties and responsibilities, having been perceived as nothing but a cat for the longest time, and her nature didn't exactly support a sense for either forming. That doesn't necessary make her unreliable, but it takes a conscious effort of will for her to take things seriously enough to do them the fast and practical instead of the fun way. She can technically stab a person to death quickly and effectively before being noticed, but it is a lot more fun to not kill them immediately and make them jump around instead, isn't it? The matter can be as simple of complicated, as important or unimportant, as dangerous or safe as they may be, Kitty will only treat them seriously if she's either upset, disturbed, hurt or angry herself or if she is trying hard to not make it a game.

The one major exception to this rule are interpersonal relationships that mean something to her. She might still tease such people and play with things that belong to these people, but she will take the relationships themselves very seriously. That is why she can be dependable: Wanting a person she cares about to be safe and well is her main motivation for going through with something efficiently and for persevering in the face of frustration or boredom with a task. It even surpasses her own survival as a motivator, mostly because she does not worry for her own safety very much, subconsciously considering herself invincible in the way that children do sometimes. Consciously, she can make rather accurate estimates of the dangers in a situation and act on them, but when she doesn't have to or take the time to consider things thoroughly, all that goes out of the window. The other thing that can throw those accurate estimates off is when her phobia of rooms that are too dark for her to see and which have no available exit is triggered, which was acquired when she thought she would die in that transporter. Her functionality is severely limited under such circumstances, and it takes her much willpower to think about anything that is not flight.

It won't be very apparent most of the time that she cares about someone or is loyal to them, though, as she only really shows it clearly in a pinch. As a pinch constitute situations in which the other is in danger or seriously injured or sick as well as very sad, and comparable situations. She will try to do what she can to help, and if there is nothing, she will just try to stay close and provide comfort that way.

Another reason why she might get all close and cuddly is when she is feeling upset herself, is injured or otherwise isn't well. Or if she's just needy and wants attention. This kind of proximity is a lot easier to get than the other kind - while she won't go to a stranger with it, it only requires a very basic level of trust in the other person.

Let's return to the fact that she needs strong motivators to overcome frustration or boredom and still do something despite them. Normally, when the well-being of someone that she cares about isn't at risk, she will only do things that seem interesting to her and usually abandon a task when it stops being interesting to her - runs fall under the well-being of people that she cares about being endangered. Generally, she is full of energy, but she can also be supremely lazy and just lie or sit around for hours if she's content. Likewise, when something goes wrong or something awkward happened, she will abandon it and just pretend that it never happened. If confronted about it, she won't deny it, but outside of that it will be nothing to her.

Something else that is, while not nothing, a lot less troublesome to her than for most people is killing someone or inflicting harm on them. This is not due to trauma, as she grew up in a household where she was not treated as a human, yet still beloved and treasured. But most of her knowledge about the metahuman world comes from watching movies and from interacting with people who are more or less deeply stuck in the ugly, corrupt underbelly of metahuman society and life. She can feel compassion, she just tends not to. To a big part, this approach ties back into considering things a game, and it changes with people whom she doesn't consider a game. For them, she can feel very strong compassion. One could perhaps say that she isn't so much a psychopath as someone who hasn't quite learned to apply her theory of mind to people whom she isn't close enough to to have witnessed their personhood first hand. This incomplete ToM coincidences with surroundings where violence and other ugly things are fairly normalized and in which she is capable of being a (minor) predator, so that no external forces really keep her in check, either.

Character abilities:

- Cannot read and write and generally will have a hard time grasping academic knowledge or fine arts related things. She has a lot of street smarts, though, and possesses a good deal of knowledge gathered through listening to gossip, observation of places and people and consuming popular media. (Her housekeeping abilities are zero, too. Nobody asks their cat to do the dishes.)
- Stealth. She can use magic to make herself invisible, but even in her human form she's very quiet and moves fluidly and without more movements than necessary, and wears clothes that help her with not being seen. She also has solid experience with sneaking into well guarded places. In addition, she knows how to navigate most social situations in a way that will allow her to not draw attention to herself, and can always fall back on her cat form.
- Fighting. She can use pistols, handle daggers and has basic Krav Maga training. Generally her fighting abilities are tailored to allow her to either stealthily take out one single person or get out of situations of violence quickly. She's a scout and infiltrator, foremost, and when her abilities are needed in an actual fight it will be her magical abilities, not the physical ones.
- Speaking of magic, she's a quite adept shaman for her age. Being a dual being (existing on and perceiving the physical and the astral plane at the same time, always) helps, but it goes beyond that. Being what she is she doesn't see any merit in dabbling with spirits - her guardian spirit is more than enough of those guys, thank you - but she has poked at the other fields of magic (witchcraft and wizardry). That means that she can both handle free magic and magic bound to items. The spells that she can currently cast are invisibility, mask (an illusion that changes the appearance of her body to all senses and technical applications; primarily used to hide her cat eyes), acid wave, mana flash, immaterial punch, levitation, creation of darkness fields and physical barriers. She's currently training to learn mind manipulation and lie detection. Some of the spells that she can use, she can also trap in items so that they can then be used independently of her/that she doesn't have to go through doing them to use them on the spot. It is easier to trap them in natural items than in highly processed technology. She can also create foci, items that support a magic user's magical abilities, homunculi, and watchers.
- Regeneration. All shapeshifters, likely due to their strong affinity with the astral plane (where spirits reside) and magic, have an enhanced regeneration- it is so good that she would grow back lost limbs if necessary and that any implant below deltaware (the highest, most expensive, least accessible quality of implants) wouldn't stay in her body. Her healing rate is also vastly above average. It's still possible for her to die, though.
- This is not so much an ability as that it needs to go somewhere - ageing in shapeshifters is a /leshrug thing. While there was once the assumption that they simply aged doubly as fast as regular humans, research has shown a vast variety of ageing speeds and processes among shapeshifters that isn't even clearly based in the origin species. Kitty is seven and her human form looks 8-9.
- She speaks Standard German, Ruhrspeak (an amalgam language, made up of German, Polish, Turkish, Russian and a few other languages), a little English, Sperethiel and Japanese.
- Better senses: Sees better in twilight, hears ultrasound, perfect balance. In cat form, she has all the advantages (and disadvantages) of a cat.


Another one, in case the other two don't contain enough introspection.

Intended decay path:

She'll turn into a changeling (more specifically into a beast, having been nicked and turned into a pet kitten as an exceptionally cute toddler - old enough to have some memories and upon her escape still young enough for a sufficient amount of those memories to still be around).

Her memories will realign so that Chantalle becomes her human grandmother that raised her and her accident in the waste facility and subsequent work with the runner team becomes her escaping and making a new life for herself (I'm still unclear on how this would best align as I'm only starting to poke at CtL). Her shadowrunner teammates will become fellow changeling NPCs, annnd I'm thinking that with a bit of help (from not!Malicia? Whom she's working with now?) she'd have offed her fetch and live with her human grandmother again.

Stigmatic glitch:

There is a faint scent of industrial and, when she's stressed, toxic waste in the air around her. It's faint enough that she, who has grown up in the middle of a huge, polluted urban sprawl (and whose home base is located right next to a waste facility and a polluted river), won't notice it and might even comment on how fresh the air in Hex is, but it will be noticeable for people that have very good noses or who are very close, in a cramped space with her, etc.