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Hᴇx - ᴛʜᴇ ᴍᴏᴅ ᴍᴀᴄʜɪɴᴇ ([personal profile] modmachine) wrote2015-07-29 12:42 am


In order to keep the number of players from getting overwhelming for the mods, all applications are processed in a queue in the order submitted and characters are accepted as space becomes available (either as space in the game is increased or other characters are removed from the game). Acceptance into the queue does not guarantee entrance to the game; unless there are glaring errors in the application (such as a missing section) or moderator concerns, all applications go into the queue based on the time of reserve (if applicable) or submission.

There are two queues, one for newly arrived characters and one for those who are already residents of Hex. At the time of game opening, there will be twelve slots for new arrivals and twelve for current residents, discounting moderator characters. (Moderator characters apped in after game start will be a part of the queue.) The remaining four slots in the game will go to whichever fills up first.

Post your applications to this entry in the following format: First comment should contain the OOC information section only. Successive comments should be posted in reply to that comment, as many as you need. Moderator responses will be appended to the last comment of the application.

Last updated: Dec 5 11:pm EST
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[personal profile] transient_specter 2016-10-26 02:33 am (UTC)(link)
IC Information

Character name: Makoto Fukami

Character canon: Kamen Rider Ghost

Canon point: Episode 50.

Character history: Here's the wiki.

Character world: Basic 2016 Japan technology level - at least for the human world. The Ganma world merges human technology with some very undefined magic powers and has (or had) people with the ability to stuff souls into small items called Eyecons. Eyecons not made of living people tend to be formed from items connected to so-called 'Heroic Spirits', people who have made impacts on the world in a major way. (Edison, Goemon, and Mozart are all examples of Heroic Spirits from the show.)

Character personality:
Makoto tends sets himself up to be an antagonist. While it's not wrong that he's naturally antagonizing and somewhat blunt, he's more driven than anything else. His top priority in life is his sister and her safety (and yes, the fandom takes this too far and canon didn't help with it). Takeru and people he trusts draw out the more caring side of Makoto, but he remains driven, running towards his goal with very little real regard for his own safety. He's not protagonist-reckless, but pretty damn close.

Makoto doesn't talk about what Arcadia was like very often. It's no place for human children, even with the protection of the fey. Like it or not, he was a captive, which only proved to make him less likely to rely on others. He didn't even have to eat, which definitely must have come as a shock.

While not afraid to get his hands a bit dirty, other people tend to pull him back towards his moral center. Many of his more tender moments people can draw out of him surround either his sister or Takeru's father, who took in the two siblings when Daigo Fukami walked out on them. Makoto views Takeru's father as his real father, and harbors a lot of hate and resentment for the person who abandoned them. Movie events may have changed it very slightly, but no one has put out a translation. The biggest issue he has, however, is a struggle for identity, both literally and metaphorically.

In a more metaphorical sense, he's been away from Earth for ten years, and while he's gotten up to speed quickly it's still sometimes a bit strange for him. In an isolated place like the freehold, it's not hard to be out of the loop, but when he heads into town there's just... things that are different. He's a stranger in his own home, really. In a more literal sense, he's met his fetch, and he fought with it. It beat him and taunted him and asked him if he was sure he was the real one.

Makoto is driven, purposeful, and willing to leap into things. He is caring to those who are his allies and absolutely ruthless in battle if he decides he needs to fight someone. He doesn't always win, but that just makes him fight harder. He does not hesitate to leap in and take a blast for his allies, and he does not abandon them easily. Even when pushed, even when tested, he at least tries to do the right thing.

Character abilities:

- Motorcycle riding: Where he learned we don't know, but he's a Kamen Rider. He can ride a motorcycle because it's pretty much required.
- Hand to hand combat: Makoto has trained for years in hand to hand combat against both Prince Alain, others in the royal Ganma family, and other Ganma. His style tends towards swift and brutal strikes, generally erring towards punching rather than kicking.
- Ghost Driver: Makoto possesses the ability to summon a Ghost Driver, basically a transformation belt that lets him become Kamen Rider Specter. He uses his Eyecons to transform into different forms, though he only has Specter form available.
* Specter form: Increased speed/strength/etc. because it's a transformation. He also has access to his Gan Gun Hand, which is either a rod or a gun on its own, but if he attaches the Cobra Keita (cobra phone) he can make it into a scythe. He also has a kick finisher that uses spiritual power, a rod finisher that does likewise, and a sickle mode that does the same thing.

Samples: Hex test drive and a totally immersed Makoto in a PSL.

AU nature: Summer Court Changeling, Beast kith - specifically Truefriend (Winter Masques, page 67).

AU history:
Makoto and Kanon Fukami were born to a relatively poor family. Makoto was about two or three when Kanon was born, and complications from the birth led to their mother's death. Their father grew more and more mentally unstable, leading to him abandoning his children in the care of Ryu Tenkuji, a local Hunter. They were raised alongside Ryu's son, Takeru, until one day the two siblings were approached by a man who said that they knew where their father had gone.

Unbeknownst to them, this man was in the employ of some True Fey, and the two quickly were dragged into Arcadia, into the realm of a pair of Gentry that were once Changelings themselves (though neither of them ever revealed that). Both of the Fukami siblings were changed by the experience - Kanon became a 'doll' for Alia, and Makoto became Alain's loyal hound. Makoto spent day and night fighting other creatures in the 'arena', eventually coming to earn his master's favor. He was allowed to sleep on his master's bed, and when he was injured his master would tend to his wounds. Makoto cared deeply for Alain in return... but when he found out what had happened to Kanon, he knew he had to leave.

One night he escaped his 'kennel' and broke into Alia's area of the realm. He grabbed Kanon and dragged her back with him, past the edges of the broken city that made up most of the realm. They plunged back through the Hedge, Makoto fighting off everything he could. Finally they found a stone monolith, and touching it opened a door back into the human world. Makoto pushed Kanon through first, and almost didn't leave... but as much as his heart belonged to Alain, he needed to take care of Kanon.

Eventually the pair made it to the local freehold, where they were taken in. Makoto joined the Summer Court, never telling them how much he wanted to go back. He would never sell the others out, of course, but in his dreams he still ached for Arcadia. Makoto grew in power, using it to defend Kanon where he could, but kept his distance from most other supernatural creatures. He's carved out a basic 'human' existence - he works as a motorcycle courier and occasionally takes jobs where there are definitely no questions asked. It's enough for a basic apartment in the poor part of the city, and it helps pay some of the other Lost to keep her healthy - she suffered much worse damage coming back through the Hedge than he did.

Notable powers:

In mechanical terms, he has lowish levels of Fang and Talon (Canines), Den, Fleeting Summer, and Punishing Summer.

Justification: In canon, Makoto and Kanon are both dragged into the world of Ganma for ten years. (We really only know the specifics of what happened there in brief flashbacks, and Makoto's time is covered somewhat more in-depth.) Makoto and Alain are friends, though they started out as sparring partners and he had to earn the Prince's trust and friendship. But once it's gained, Makoto does not give up this friendship, even when he has to fight Alain in order to convince him of the rightness of the cause he's joined.